| The SF, Horror and Fantasy Film Review |
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| Science-Fiction |
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| Horror |
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| Fantasy |
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THE CALLER
Rating:   ½
USA. 1988.
Director Arthur Allan Seidelman, Screenplay Michael Sloan, Producer Michael Sloan & Frank Yablans, Photography Dannielle Nannuzzi, Music Richard Band, Makeup Effects Mechanical and Makeup Imageries Inc (Supervisor John Buechler), Production Design Giovanni Natalucci. Production Company Altar Productions/Empire.
Cast:
Madolyn Smith (The Girl), Malcolm McDowell (The Caller)
Plot: A woman at home alone in her forest cabin is interrupted by a stranger who says his car has broken down and needs to use the phone. She finds some of the elements of his story suspicious but then reveals that she really sabotaged his car that she could lure him here to murder him. A psychological battle between the two grows in which he reveals that he is really a police officer come to investigate her probable murder of her husband and daughter. But she pulls holes in these claims.
This is surely the strangest genre item that Charles and Albert Bands Empire Films ever released. The film is ostensibly a psycho-thriller. Smith and McDowell circle around the other playing peculiar psychological games. Nothing is ever what it seems. Both seem to know things they arent meant to he seems to know they are on Cutters Ridge despite her revelation that the sign blew over; he peculiarly seems to know the tow-truck number off by memory, she seems to know that his tire was blown by a bottle and that it was his front tire. The plot continually pulls everything out from the audience she suddenly reveals that she may have deliberately set his accident up so as to lure him here to murder him; he reveals that he may be an undercover cop, hinting that she may have killed her husband and daughter. Although each time enough doubt is left to suggest that such may not necessarily be the case. By the end the two are openly acknowledging it as a game between them and counting points against the other as they expose holes in the others story. The games get so weird the film becomes truly fascinating.
The end twist, which quite unexpectedly takes the film from the realm of a psychological thriller into science-fiction, comes completely left field. It is one that only makes a limited degree of sense, nevertheless has a real outre wildness and ingenuity to it.
Copyright Richard Scheib 1994
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